The Hallow
A mage has a job for you, and it isn't a safe one. The Hallow drops your team into the 1800s on a supernatural mission, fighting through zombies and demonic forces that do not care how prepared you think you are. Thirty minutes, real stakes, and nowhere to hide once the mage sends you in.

Answer the Mage's Call
The Hallow opens with a mage handing your team an assignment nobody else was willing to take: travel back to the 1800s and deal with a supernatural outbreak before it spreads any further. From the moment you arrive, zombies and demonic entities are already closing in on the streets around you. The period setting, gas lamps, cobblestone and buildings that predate anything else in the GravityX library, gives the horror a different flavor than the venue's modern zombie shooters. You are armed and briefed, but nothing about the assignment prepares you for what is actually waiting in the dark.
Thirty minutes is enough time for the mission to escalate more than once. What starts as a handful of undead stragglers in the streets builds toward encounters that demand real coordination to survive, as demonic entities join the fight and the mage's instructions stop being enough on their own. The Hallow rewards teams who stick close, watch each other's backs, and treat every dark corridor like it is hiding something, because more often than not, it is. By the time the thirty minutes are up, most groups are ready to either run it back immediately or take a breather before the next game.
Period Horror Setting
A supernatural mission set in the 1800s, sent by a mage
Zombies and Demons
Face two distinct enemy types that escalate as the mission continues
Thirty-Minute Mission
A tightly paced horror shooter built for one focused, intense run
The Hallow is developed by Spawnpoint.
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