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Dead Ahead

Dead Ahead gives you thirty seconds to stack barricades and pick weapons before the undead start climbing over them. Waves get faster with every round, barricades need repairs mid-fight, and four difficulty settings mean the pressure never tops out the same way twice.

1-6
Players
10-12
Minutes
20x20
Ft Arena
6+
Ages
Dead Ahead. free-roam VR game at GravityX: Zombie-defense survival. 30 seconds to prep barricades and weapons, then
About This Game

Brace For The Horde

Dead Ahead starts with a countdown, not a fight. Your team gets thirty seconds to stack barricades and pick weapons before the first wave of undead reaches the line, and what you build in that window decides how the next ten minutes go. Get sloppy with the setup and the first wave finds the gap immediately.

From there it's straightforward defense: hold the barricades, repair what breaks, and keep firing as each wave arrives faster than the one before it. Four difficulty settings, from Easy up through Nightmare, across four separate levels, give the format real range; a casual group can run it once on Easy for a quick warm-up, while a squad chasing a harder challenge can push through all four levels on Nightmare and feel the difference in reaction time it demands. It's short, fast, and the barricade-repair loop keeps everyone moving instead of just standing and shooting.

Thirty-Second Setup

Stack barricades and choose weapons before the first wave of undead arrives

Escalating Waves

Each wave moves faster than the last as the pressure builds toward Nightmare

Barricade Repairs

Patch failing barricades mid-fight or watch the horde find the gap

Dead Ahead is developed by HeroZone.

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